2004 GREAT WOMEN OF GAMING
Proven leader
Courtney Muller
Industry Vice President
Reed Exhibitions
"I will never forget something my father
told me at the beginning of my career,"
says Courtney Muller. "He said, 'Don't ever
run from a difficult or challenging situation;
those are where you find your greatest
opportunity.' They were words that I
still heed today in my career."
That career, which includes senior-level
positions at Internet World Events and
BookExpo America, is perhaps most
notable for her work on the annual Global
Gaming Expo (G2E). Last year, the event
featured 770 exhibitors, over 1,000 new
products and services, and attendance that
rose 20 percent over the previous year.
Overall, seminar attendance at G2E has
increased by 75 percent since the show
launched in 2001.
This success is, at least in part, the
result of Muller's focus on customer service.
"My father and mother both taught me
a great sense of responsibility for a job well
done, and the importance of compassion
for people," she says. It's also the result of
her background; Muller lived in eight states
before she was 14 years old. "Because of all
of those moves, I had to learn to adapt to
different situations, different people and
honestly, different 'cultures' very quickly,"
she says. "That life experience has served
me very well in my career, particularly in
the event management business. Here, you
must be able to transact with many different
constituents—all with differing and
sometimes opposing desires and needs."
Muller has a boundless commitment to
people. She stresses proactivity among staff
members in solving problems; she is proactive
among her staff, as well. "In business,
it's not about companies doing business
with companies," she says. "It's about people
doing business with people. If you can
work well with people, and understand
and care about their desires and needs, you
can accomplish almost anything."
When the subject changes to women in
gaming, Muller actually sees her gender as
being a help rather than a hindrance. "I
think being a woman in this industry is
somewhat of an advantage precisely
because it is a male-dominated industry,"
says Muller. "It is because of that fact that
women do stand out when they are in leadership
roles. Since my arrival in the gaming
industry and my introduction to its people,
I have been shown nothing but respect."
Still, having women properly represented
in the gaming industry is something that
Muller clearly thinks about. In true
Courtney Muller fashion, she is also proactive
about it. "I once asked the CEO of my
division of Reed why he didn't have any
women reporting directly to him," she
says. "He answered by saying that he
would welcome the opportunity and that in
fact, having a woman on his board would
bring a different dynamic and a different
kind of interaction among board members
that could be very valuable. I would like to
think that many company leaders share
this view and would welcome women into
leadership roles, no matter what the industry."
Her thoughts on this expand to a global
view, as well. "I'm sure gaming will eventually
evolve to reflect other industries that
have more women in leadership roles,"
says Muller. "While it will probably remain
male-dominated for quite some time, I
would anticipate seeing more women
going up the ranks."
In all, Muller is characteristically lighthearted
about her role as a woman in gaming—"
If I knew how to play golf, I wouldn't
see any disadvantage at all!" she says—
and in fact, she sees it being much the
same as in other pursuits. "It requires the
same skills that are valued anywhere," says
Muller. "Leadership, decisiveness and—in
a woman's case—a thick skin."
Copyright 2011, Great Women of Gaming. All rights reserved.
