2004 GREAT WOMEN OF GAMING
Proven leader
Tracy Austin
Chief Information Officer
Mandalay Resort Group
Even as a child, Tracy Austin was
always finding herself someplace new.
"My father was career Air Force," says
Austin. "As a result, we moved a bit, primarily
(among) small towns in the West. I
went to three different high schools in four
years. I think this alone gave me a good
background in learning to adapt, being
approachable and being able to jump in
and get involved quickly." She has a quick
response about any crossroads she might
have faced between resourcefulness and
rootlessness. "We had a family rule," she
says. "My mother always said, 'we will
move, but we will enjoy ourselves—and
we will always make new friends.'"
That resourcefulness makes Austin a
tremendous asset in today's gaming industry.
"Working in IT requires that you keep
up with technology," she says. "Keeping
up with technology exposes you to other
industries and what they are doing—not
only with technology, but with basic business
processes such as HR, procurement,
etc. You can benefit from these approaches
and bring them into gaming, and hire new
people into this industry. This can help
jump-start initiatives and innovations." For
example, Austin says that talking to HR
professionals from other tech-related
industries led her to question traditional
hiring practices in gaming. "You are going
to be competing with IBM, or Teradata, or
Microsoft," she says. "So you might have
to change how you market the positions
you have, make your offers a little different
and a little more creative." Austin also
involves herself in non-gaming conferences
or activities as a speaker, panelist,
and board member. She was once a strong
board member for Classrooms on Wheels,
a nonprofit that brings kindergarten education
to at-risk neighborhoods in Las Vegas,
and recently spoke at an MBA class at
UNLV. "I did these things to expand my
mind," she says.
Austin's career path was based on a
desire to influence change, a passion for
how technology can change a business for
the better, and a sense that those values or
goals would match up with gaming industry
needs. And if there's one thing that she
stresses, Austin says, it's that "I worked
hard." Austin began her professional
career in marketing at IBM, a position that
"opened up my eyes to how technology
and systems could dramatically change a
business," she says. "This grabbed my
attention and my heart." Then opportunity
knocked. Austin moved to what was then
a relatively small company called Harrah's,
where she would stay for seventeen years
(she has been at Mandalay since March
2003). "I moved into gaming from IBM
because I saw a small company and a
small industry where I believed I could
make a difference and be 'counted'," she
says. "At that point, there were only three
or four properties. At IBM, you're one of
multiple thousands. And I wanted an
opportunity to do something that somebody
might notice or would count." She
remembers that people around her questioned
the move at the time; she also
remembers following an inner voice. "I've
been lucky," says Austin. "I think I was
able to be follow my gut, my intuition, and
make something happen with it. When I
look back on my career there have been
plenty of 'first time' positions I've been
able to take advantage of (and in some
cases I created and proposed these positions).
So there was lots of opportunity."
That opportunity grows with gaming
itself, in the diversity of skills available and
in the number of people interested in
working in the industry. Specifically,
Austin cites skills in implementing change
across large, multi-property companies,
strong communication skills both internally
and externally to non-gaming financial,
business and technical analysts, and experience
in leading large geographically-dispersed
teams. "I see the changes in the
gaming industry as creating strong career
opportunities for not only women, but others,"
Austin says.
Teamwork is very crucial for Austin.
"It's really all about the folks that are
around you," she says. "There's not one
thing I'd take credit for myself. I have been
fortunate to work with great teams of people
in terms of the direct reports I've had,
and my peers," she says. "I think it is key
to recognize you get more done with a
team approach—no one person stands
alone. That is so critical to me. I think that
women tend to do well because by nature,
they tend to be more team-based, more
collaborative. And there's a lot of change
going on. I've done about seven mergers,
and you have to take a team approach or
it's not going to work."
Still, Austin tends to be non-philosophical
about being a woman in a male-dominated
field. "Consistency in integrity and
results are not gender-biased," she says.
"Usually it's been a matter of finding the
right communication approach and then
delivering on results. I don't know that it is
that much different from any other industry.
There are relationships that have been
established for a long, long time, and it can
be hard for new people—male or female—
to break into that. But do I worry that people
think that women aren't capable? I
don't worry about that."
Copyright 2011, Great Women of Gaming. All rights reserved.
